Dirtbags MotorClub Wiki
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The following is a list of Weapons in Dirtbags MotorClub.

List of Weapon

Projectile Weapons

Visual Name Stats Description and Notes
Beast Beast Speed: 79

Duration: 5 seconds
Homing: None
Damage: 300
Blast Radius: 17 meters

A volatile super powered rocket, that fires perfectly straight. The warhead will detonate if it strikes a racer or wall. Additionally, two seconds after launch the Beast will detect any racers in a large area and detonate if it finds one. The massive blast radius makes it particularly strong against several clumped up racers.
Missile Missile Speed: 84, 78 after target lock

Duration: 10, 5 after target lock
Homing: Moderate
Damage: 75
Blast Radius: None

The bread and butter weapon. Every vehicle will be able to pick up this weapon from mystery boxes, regardless of equipped parts. The missile will fire forward, weaving back and fourth until it detects a racer, at which point it will slow down and home in on them.
Roadhound Roadhound Speed: 84, 78 after target lock

Duration 35, 10 after target lock
Homing: Moderate, Follows Road
Damage: 75
Blast Radius: None

An advanced missile that will attempt to follow the path of the road, bouncing up and down, until it detects a racer, at which point it will slow down and home in on them. After locking onto a target its behavior is identical to a standard missile. The roadhound will be destroyed if it strikes a wall or an obstacle, so firing down the center of the road will yield the best results.
Rockets Rockets Speed: 95

Duration: 35 seconds
Homing: None
Damage: 75
Blast Radius: None

Fast moving projectiles that fire perfectly straight. At base level rockets come in packs of 3. With no homing capability, but a predictable path, the rockets reward good prediction and aim. Alternatively firing all the rockets in quick succession can also be effective.
Seeker Seeker Speed: 84, 64 after target lock

Duration: 5, 10 after target lock
Homing: Very Strong
Damage: 75
Blast Radius: None

Similar to the basic missile, but slower and with far greater homing capabilities. The seeker will fire forward, weaving back and fourth until it detects a racer, at which point it will slow down and home in on them. Near impossible to outmaneuver, however some of the faster racers may be able to keep ahead of the seeker.
Wake Wake Speed: 60

Duration: 1 Lap
Homing: Follow Road
Damage: 0, shock
Blast Radius: 30 Meter Line

The most powerful offensive power-up, the wake cannot be obtained from mystery boxes, it is only available from special power boxes on certain tracks. Once fired the wake will activate forming a wall of electricity that will circle the track for one lap. Any racer hit by the wall will spin-out and be shocked. Not effective when fired from first place.
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