Eppy Kendall (talk | contribs) No edit summary Tag: Visual edit |
Eppy Kendall (talk | contribs) No edit summary Tag: Visual edit |
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* The speed and homing of specific projectile weapons |
* The speed and homing of specific projectile weapons |
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* The number of uses per Power-up, for multi shot weapons |
* The number of uses per Power-up, for multi shot weapons |
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+ | * The size of a weapon's explosion |
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* The elemental effects of a specific Power-up |
* The elemental effects of a specific Power-up |
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'''Additionally Parts can:''' |
'''Additionally Parts can:''' |
Revision as of 17:10, 18 April 2018
Parts in Dirtbags MotorClub are attached to the players car, augmenting the car's stats, giving access to new power-ups and abilities, and changing its appearance. Parts are most commonly found by opening boxes in the garage.
Parts can modify:
- The Speed, Acceleration, Handling, Boost Charge, and Durability stats of a vehicle
- The number of boosts a vehicle can stock
- The Power-Ups acquired from boxes durning a race
- The power, range, and duration of specific Power-ups
- The speed and homing of specific projectile weapons
- The number of uses per Power-up, for multi shot weapons
- The size of a weapon's explosion
- The elemental effects of a specific Power-up
Additionally Parts can:
- Trigger damage, burning, freezing, or shock in an area when certain conditions are met
- Enhance the vehicles Boost Attack with damage or elemental effect
Part Types
Parts are separated into 6 different types. Vehicles have different numbers of slots, and different slot type configurations. Any part can be equipped to any car as long as it has a slot of the same type.
- Back - Parts that attach to the back of your vehicle, such as spoilers or flags
- Bumper - Parts that attach to the front of your vehicle such as bumpers or spikes
- Engine - Parts that attach to the top of you vehicle, such as engines
- Battery - Internal parts that effect the vehicle’s boost
- Wheels - Parts that change the vehicles wheels
- Auxiliary - Internal Parts that primarily determine the weapons the vehicle can use